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Since Vista, Windows contains a feature called UAC (User Account Control); this is meant to protect the computer and the user, though it also imposes heavy restrictions on applications.
Render Pal is a highly advanced and complex software and these restrictions are usually too strict for it to work properly.
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Someone suggested unticking the LOD on the Geometry but that stopped it rendering as well. N3t HGFOe-Pi Hn ETd-M9Loj85W0NEoz54Ur Iog MBV7miv ORX/Black_Glasses_This the discussion on the subject so far: i understand well your problem: assign maya base shader like blinn, phong or any you want.
After it, assing on custom shaders mental ray on shading group, a mia material on material slot, shadowslot and photons slot.
Each of them, reluctantly compelled to play out their role in the game of love and life in order to maintain the balance.
If it's the latter I'm not clear on where I drop the Mia material.
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Our character, Death, has new Mental Ray shaders and her glasses show up black in the preview window, despite being clear in the render.
Does anyone know a way to make them invisible in the Maya window but render normally in Mental Ray?
Set blinn transparency up and you have fix the problem. Do I make a layered shader inccluding a Blinn or Phong? Drag the mia_material in the material , shadow and photon shader slots .